Minor spoilers ahead…
Xenoblade Chronicles 2 was released in 2017 on the Nintendo Switch by Monolith Soft and marks the third instalment for the series after Xenoblade Chronicles X. There are 10 chapters and each chapter has its own title screen image which gives each section its own theme and the story has good pacing. I mentioned before about there being a Square Enix tie previously and in this one Tetsuya Nomura, who is best known for his Final Fantasy character designs, is behind the designs of the Torna organization. There is plenty here that sets it apart from its predecessor; the battle system is more complex and extended, the art style has changed to a more anime theme and there’s mini games such as a retro arcade game named Tiger! Tiger! that you can play to acquire items. Of course, there’s the signature Xenoblade-esque grand sense of adventure and one you could lose yourself in for hours upon hours. Even nearly 5 years on, this title has a large following, helped by being released the same year as the Nintendo Switch itself.
The story takes place in Alrest, a world covered in a sea of clouds and humans live on Titans. Our protagonist this time is a young man called Rex, an orphaned salvager who lives upon a Titan he affectionately calls Gramps, otherwise known as Azurda. Two words you will hear a lot are Drivers and Blades. The Drivers are those who can summon powerful beings from crystals known as Blades. They both work in partnership with one another in and outside of battle. Rex is hired by Argentum Trade Guild Chairman Bana to aid the Drivers Jin, Malos, and Nia, who are part of the organisation Torna, in the salvage of an ancient ship. Torna is an organisation who wants to capture the legendary Blade who is an Aegis named Pyra who has very strong powers, capable of destroying the world. They find Pyra resting within the ship and Rex is fatally stabbed by Jin. Rex then finds himself in the field of Elysium with Pyra who gives him half of her Core Crystal in order to revive him. Their lives are tied with each other and together they seek to go to the paradise where they met named Elysium. Elysium is located at the top of the World Tree that they must climb and it is also where they find a man known as the Architect. Together, they must fight against fellow Aegis known as Malos.
Other than Rex who is accompanied by a smaller version of Gramps, the main playable Drivers are Nia who was originally a part of Torna but defects, Tora who is a Nopon and creator, Mòrag who is the Special Inquisitor of the Empire of Mor Ardain and Zeke, a flamboyant prince. Their accompanying Blades are Pyra, Dromarch, Poppi, Brighid and Pandoria. At the end of Chapter 3, Pyra’s literal other half Mythra appears so Rex ends up with two Blades who can switch places. Rex as a lead character is fine, he isn’t an extraordinary lead but he is likable enough, helped by the fact that he sounds like a regular lad from Manchester. Nia is a Gormotti cat lady who doesn’t hold back and comes off as rather sarcastic and cynical, which I like. Pyra is another standout character for me, I find her design rather unique if not slightly impractical. Pyra has more of a mild-mannered personality, especially in comparison to Nia. Of course, her feistier half comes out in the form of Mythra. In the original Japanese, Pyra is known as Homura, meaning flame and Mythra is called Hikari, meaning light. For me, the female characters are more interesting here. The Heart to Hearts are improved as you only need the relevant characters instead of building up their affinity meaning character development isn’t being locked behind specific requirements.
The battle system is rather varied. You play as a party of three and each character attacks with their Blade. You have an auto attack but you cannot move around while doing it. There are also some familiar enemy names such as Brog and Bunnit. You collect different Blades and when you get new Blades they are at random, depending on what Core Crystals you have it can improve the odds of getting a rare Blade. The game saves when you get a new Blade to avoid any cheating, but you can release ones that you no longer want. I find the concept of the Blades interesting as they are sentient weapons who are tied to their Driver and once their Driver dies, they return to a Core Crystal and eventually reawaken with no recollection of their past. Then eventually they turn into a Titan. While they have immortality, in a lot of ways it is more of a curse. Drivers usually have to have a certain aptitude but there are exceptions like Rex and also Poppi is an artificial blade created by Tora as he didn’t have the ability to become a Driver the traditional way and she takes on different forms such as Poppi QT. Later on, it is revealed that Nia is in fact a Blade herself and afterwards you have the option of using her as a Blade with Rex.
Graphically, the art style is a lot more anime this time, but once again there are some gorgeous worlds to behold. Many screenshots were taken as the environments just look so detailed and vast. One of my favourite areas is the Kingdom of Uraya which is located inside the Titan Uraya where the party are swallowed up. Usually I’m not too fussed about cave sections but there’s a lot of shimmering scenery and pretty trees within. There’s some controversy with the sexualisation of the female characters as a lot of them have skimpy outfits and large busts – it can be a little distracting at times. Even the humour is quite anime. There is a scene early in the game where Pyra is being roped up by Rex who is struggling as she is too heavy to pull up. It’s a bit of a strange joke given how obviously slender she is, but in Japan speaking openly about people’s weight is not a taboo subject. Some jokes hit the mark a bit better, later on there is an instance where Nia calls Zeke a one-eyed monster referencing his eye patch without knowing what it actually means.
In terms of sound, the music is excellent once again and each place has a Day and Night theme. Some noteworthy themes are Loneliness, a piano theme which plays during certain cutscenes like Rex talking with Pyra about her hidden power. I also really like the theme for Fonsa Myma in the day, it sounds so much more than a city theme – more like you’re entering Disneyland or somewhere magical. My favourite night theme is the Kingdom of Uraya with its incredibly atmospheric and ethereal vibes. I also really like the battle theme Still, Move Forward, it has little hooks that sound so retro. The song title reference with You Will Recall Our Names is a nice nod too. The voice acting is fairly diverse here too. For example, Rex is Northern English, Pyra/Mythra is American, Nia is Welsh, Morag is Scottish. The voice acting quality is a little more mixed this time round, characters like Nia have very good voice acting and Rex overall is decent, but does suffer from some questionable screams and lines at points, but you can clearly see he improves as the story progresses.
In 2018 there was an expansion; Torna – The Golden Country. This is a prequel that takes place 500 years prior and as we know from the base game, Mythra’s power caused destruction and led to the creation of Pyra as a means of easing the guilt. The story begins with Lora and her Blade, Jin traversing a forest and Lora is in search for her mother. Lora and Jin soon meet Addam who is Mythra’s original Driver and Mythra herself and they are also playable characters. You also meet familiar characters like Brighid and you are then introduced to Hugo, the Emperor of Mor Ardain during the Aegis War. As well as Brighid, he has the blade Aegaeon and Lora also has Haze, known as Fan la Norne in the base game. The battle system has been tweaked too so you can switch between your Driver and Blade in battle with ease, which gives a more equal footing for the Blades. Areas like Torigoth in Gormott are revisited, although here it has been burned down. There is also a Community mechanic, meaning you complete side quests for people and your community levels grow. There are also campfire scenes where you rest and can also interact with others like in a Heart to Heart. It’s a good chance to get a further look into characters that were only touched upon before as well as seeing old favourites.
Xenoblade Chronicles 2 is an intriguing adventure with a world I enjoyed exploring as it is very story driven. Frankly, after playing both that and Xenoblade Chronicles: Definitive Edition back-to-back I am exhausted – but in a good, rewarding way. The obvious question is did it surpass the original for me and I honestly have to say no, but that’s not to dismiss it by any means. I just think I connected with the story and characters more in the first instalment and it ultimately left more of an impact. I’m rather fond of characters like Pyra, Mythra and Nia and I find the Driver and Blade dynamic interesting. I think had I not played the Definitive Edition of the first game; my opinion may well have been different. Although if you’re missing any favourites from before, Shulk and Fiora also make an appearance in some post-game unlockable content. Despite this being a standalone sequel, there are very obvious connections revealed in Chapter 10 which tie in with the original Xenoblade Chronicles and makes up the fundamental twist in the story. This makes me super curious about what is in store for Xenoblade Chronicles 3 which will be released September 2022. I can’t wait to see how both stories tie in!